AEL Open Rulesets

AEL Open - FIFA 18 Ruleset

Last Modified: 11.01.19

Platform
PS4

Player Information
Users are required to forward accurate personal details when registering for the tournament. All personal information a user provides to the Australian Esports League must be accurate. Any information collected will be handled pursuant to our Privacy Policy.

Terms
Players wishing to enter this tournament must have read, adhere to and be aware of the Terms and Conditions of Entry.

Age Eligibility
Players must be over the age of 18 to compete in the event.

Sportsmanship
Users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after matches and during their general participation in our tournaments. Unsportsmanlike conduct is not allowed. This includes, but is not limited to, interactions with other players and general abuse or non-compliance towards administrators, casters or spectators.

Player Details
We require users to label themselves in matches with an in-game alias similar or distinguishable enough to the one they provided at registration. Inappropriate in-game aliases and avatars will not be tolerated, including names which have themes of discrimination, racism, sexism, profanity, drug use, are silly or too big in size.

Player Details
We require users to label themselves in matches with an in-game alias similar or distinguishable enough to the one they provided at registration. Inappropriate in-game aliases and avatars will not be tolerated, including names which have themes of discrimination, racism, sexism, profanity, drug use, are silly or too big in size.

Competition Settings
Ultimate Teams: Disabled
Players are allowed 5 minutes to select their team and edit their roster

Competition Format
Format for the tournament will be generated using an appropriate format as required. The competition format may be adjusted at the admin’s discretion based on the number of players that enter the competition.

Single Elimination:
Single Elimination is a type of elimination tournament where the loser of each match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final match-up, whose winner becomes the tournament champion.

Double Elimination:
A double-elimination tournament is a type of elimination tournament competition in which a participant ceases to be eligible to win the tournament’s championship upon having lost two games or matches.

Round Robin:
A round-robin tournament is a competition in which each contestant meets all other contestants in turn. A round-robin contrasts with an elimination tournament, in which participants are eliminated after a certain number of losses.
Round robin matches may break competitors into groups.

Points
Points will be awarded to players at the conclusion of each event in the following allocation:

Penalties
No Show = -1 Point and event loss
Abort Match = -1 Point and event loss
Ringer = -1 Point and event loss
Playing with wrong game account = 1st warning, then -1 Point and match loss
Unsportsmanlike behaviour = 1st warning then -1 Point
Discriminatory behaviour = 1st warning then -1 Point
Cheating = Disqualification, appeals to tribunal
Match Fixing = Disqualification, appeals to tribunal

Tournament officials reserve the right to issue penalties.

Event Start Time
Players must be present and accounted for and registered to play within 15 minutes of the event start time. Registrations close 15 minutes before the advertised event start time.

Match Start Time
Players must be present and ready to play 5 minutes prior to the start of each round. There will be a grace period of a further 5 minutes after the match-up is called. Any further time will be granted solely at the discretion of an administrator. After this time the match will be forfeited with the player who didn’t show losing the event. As such, it is recommended that you are ready to play at least fifteen minutes prior to your match time.

Pauses
Pauses are only permitted before kick-off and may only be used for the purpose of summoning a Tournament Official or controller malfunction.

Restarts
If required a game may need to be restarted, matches can only be restarted if the opposing player agrees. Matches may also be restarted at the request of administrators.

Player Controllers
Player controller connections are solely the responsibility of the individual. Should an issue arise regarding connection problems it is at the discretion of the opponent/tournament organiser if a restart is to happen. If a restart did not happen a round will be forfeited.

Match Results
It is required that each player reports all match results after the match has been completed regardless of winning or losing. Both players must agree on the score when reporting to the tournament administrator. Deliberately not confirming or submitting the wrong results may result in a loss.

Cheating
Cheating will not be tolerated in any form. This includes but is not limited to; bugs, cheats, scripts, hacks and macros. The offender will forfeit all matches for the current tournament and may be barred from all future events.

AEL Open - Tekken 7 Ruleset

Last Modified: 11.01.19

Platform
PS4

Player Information
Users are required to forward accurate personal details when registering for the tournament. All personal information a user provides to the Australian Esports League must be accurate. Any information collected will be handled pursuant to our Privacy Policy.

Terms
Players wishing to enter this tournament must have read, adhere to and be aware of the Terms and Conditions of Entry.

Age Eligibility
Players must be over the age of 18 to compete in the event.

Sportsmanship
Users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after matches and during their general participation in our tournaments. Unsportsmanlike conduct is not allowed. This includes, but is not limited to, interactions with other players and general abuse or non-compliance towards administrators, casters or spectators.

Player Details
We require users to label themselves in matches with an in-game alias similar or distinguishable enough to the one they provided at registration. Inappropriate in-game aliases and avatars will not be tolerated, including names which have themes of discrimination, racism, sexism, profanity, drug use, are silly or too big in size.

Competition Settings
Tournament Mode: Enabled
Random Stage Selection: Enabled
Character Limitation/Bans: Off

Players are required to change stage after each game through random selection. Only the losing player is permitted to make a character change and can only be done so between games.

Competition Format
Format for the tournament will be generated using an appropriate format as required. The competition format may be adjusted at the admin’s discretion based on the number of players that enter the competition.

Single Elimination:
Single Elimination is a type of elimination tournament where the loser of each match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final match-up, whose winner becomes the tournament champion.

Double Elimination:
A double-elimination tournament is a type of elimination tournament competition in which a participant ceases to be eligible to win the tournament’s championship upon having lost two games or matches.

Round Robin:
A round-robin tournament is a competition in which each contestant meets all other contestants in turn. A round-robin contrasts with an elimination tournament, in which participants are eliminated after a certain number of losses.
Round robin matches may break competitors into groups.

Points
Points will be awarded to players at the conclusion of each event in the following allocation:

Penalties
No Show = -1 Point and event loss
Abort Match = -1 Point and event loss
Ringer = -1 Point and event loss
Playing with wrong game account = 1st warning, then -1 Point and match loss
Unsportsmanlike behaviour = 1st warning then -1 Point
Discriminatory behaviour = 1st warning then -1 Point
Cheating = Disqualification, appeals to tribunal
Match Fixing = Disqualification, appeals to tribunal

Tournament officials reserve the right to issue penalties.

Event Start Time
Players must be present and accounted for and registered to play within 15 minutes of the event start time. Registrations close 15 minutes before the advertised event start time.

Match Start Time
Players must be present and ready to play 5 minutes prior to the start of each round. There will be a grace period of a further 5 minutes after the match-up is called. Any further time will be granted solely at the discretion of an administrator. After this time the match will be forfeited with the player who didn’t show losing the event. As such, it is recommended that you are ready to play at least fifteen minutes prior to your match time.

Pauses
Pauses are only permitted before any damage has been dealt to either player and may only be used for the purpose of summoning a Tournament Official or controller malfunction.

Restarts
If required a game may need to be restarted, matches can only be restarted if the opposing player agrees. Matches may also be restarted at the request of administrators.

Player Controllers
Player controller connections are solely the responsibility of the individual. Should an issue arise regarding connection problems and no damage has been dealt to the player experiencing the connection issues the game may be restarted, If damage has been dealt to the player with connection issues play will either continue or the player experiencing the controller issues will forfeit 1 round.

Match Results
It is required that each player reports all match results after the match has been completed regardless of winning or losing. Both players must agree on the score when reporting to the tournament administrator. Deliberately not confirming or submitting the wrong results may result in a loss.

Cheating
Cheating will not be tolerated in any form. This includes but is not limited to; bugs, cheats, scripts, hacks and macros. The offender will forfeit all matches for the current tournament and may be barred from all future events.

AEL Open - Super Smash Bros. Ultimate Ruleset

Last Modified: 21.01.19

Platform
Nintendo Switch

Player Information
Users are required to forward accurate personal details when registering for the tournament. All personal information a user provides to the Australian Esports League must be accurate. Any information collected will be handled pursuant to our Privacy Policy.

Terms
Players wishing to enter this tournament must have read, adhere to and be aware of the Terms and Conditions of Entry.

Age Eligibility
Players must be over the age of 18 to compete in the event.

Sportsmanship
Users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after matches and during their general participation in our tournaments. Unsportsmanlike conduct is not allowed. This includes, but is not limited to, interactions with other players and general abuse or non-compliance towards administrators, casters or spectators.

Player Details
We require users to label themselves in matches with an in-game alias similar or distinguishable enough to the one they provided at registration. Inappropriate in-game aliases and avatars will not be tolerated, including names which have themes of discrimination, racism, sexism, profanity, drug use, are silly or too big in size.

Player Details
We require users to label themselves in matches with an in-game alias similar or distinguishable enough to the one they provided at registration. Inappropriate in-game aliases and avatars will not be tolerated, including names which have themes of discrimination, racism, sexism, profanity, drug use, are silly or too big in size.

Game Settings
Stock: 3
Time: 8 Minutes
Final Smash Meter: Off
Spirits: Off
Damage Handicap: Off
Stage Selection: Anyone
Items: Off and none
First to: 1 win
Stage Morph: Off
Stage Hazards: Off
Team Attack: On
Launch Rate: 1.0x
Underdog Boost: Off
Pausing: Off
Score Display: Off
% Show Damage: Yes
Custom Balance: Off
Echo Fighters: Separate
Radar: Small
Teammate Highlight: On
Mii Fighters: All moveset combinations are legal

Stage List
Starter Stages

  • Battlefield*
  • Final Destination*
  • Lylat Cruise
  • Pokemon Stadium 2
  • Smashville

Counterpick Stages

  • Kalos Pokemon League
  • Town & City
  • Unova Pokemon League
  • Yoshi’s Story

* Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. However, the following stages are not allowed to be selected in Battlefield and Omega forms. This list is subject to change.

  • Dream Land GB
  • Duck Hunt
  • Flat Zone X
  • Fountain of Dreams
  • Gamer
  • Hanenbow
  • Mario Maker
  • Mute City SNES
  • Pac-Land
  • Windy Hill Zone

Set length
All tournament sets will be Best of 3 games, until the top 8 which will be Best of 5 excluding Regional and National events which will all be Bo5.

Set Procedure

  1. Players select their characters. Either player may elect to do Double Blind Character Selection
  2. Use Starter Stage Striking to determine the first stage
  3. The players play the first game of the set
  4. Winning player of the preceding game bans 2 stages. The losing player of the preceding game picks a stage for the next game, adhering to Stage Clause and bans.
  5. The winning player of the preceding game must announce their character selection for the next game.
  6. The losing player of the preceding game must announce their character selection for the next game.
  7. The next game is played.
  8. Repeat Steps 4 through 8 for all subsequent games until the set is complete.

Competition Format
Format for the tournament will be generated using an appropriate format as required. The competition format may be adjusted at the admin’s discretion based on the number of players that enter the competition.

Single Elimination:
Single Elimination is a type of elimination tournament where the loser of each match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final match-up, whose winner becomes the tournament champion.

Double Elimination:
A double-elimination tournament is a type of elimination tournament competition in which a participant ceases to be eligible to win the tournament’s championship upon having lost two games or matches.

Round Robin:
A round-robin tournament is a competition in which each contestant meets all other contestants in turn. A round-robin contrasts with an elimination tournament, in which participants are eliminated after a certain number of losses.
Round robin matches may break competitors into groups.

Points
Points will be awarded to players at the conclusion of each event in the following allocation:

Penalties
Pausing without valid reason = -1 Stock
No Show = -1 Point and event loss
Abort Match = -1 Point and event loss
Ringer = -1 Point and event loss
Playing with wrong game account = 1st warning, then -1 Point and match loss
Unsportsmanlike behaviour = 1st warning then -1 Point
Discriminatory behaviour = 1st warning then -1 Point
Cheating = Disqualification, appeals to tribunal
Match Fixing = Disqualification, appeals to tribunal

Tournament officials reserve the right to issue penalties.

Event Start Time
Players must be present and accounted for and registered to play within 15 minutes of the event start time. Registrations close 15 minutes before the advertised event start time.

Match Start Time
Players must be present and ready to play 5 minutes prior to the start of each round. There will be a grace period of a further 5 minutes after the match-up is called. Any further time will be granted solely at the discretion of an administrator. After this time the match will be forfeited with the player who didn’t show losing the event. As such, it is recommended that you are ready to play at least fifteen minutes prior to your match time.

Pauses
Pauses are only permitted while either player remains upon their own respawn platform and may only be used for the purpose of summoning a Tournament Official or controller malfunction. If the pause causes the opponent to lose a stock, the pausing player receives a game loss. This rule also applies to controllers which cause the game to revert to the Switch home screen.

Restarts
If required a game may need to be restarted, matches can only be restarted if the opposing player agrees. Matches may also be restarted at the request of administrators.

Player Controllers
Player controller connections are solely the responsibility of the individual. Should an issue arise regarding connection problems and no damage has been dealt to the player experiencing the connection issues the game may be restarted, If damage has been dealt to the player with connection issues play will either continue or the player experiencing the controller issues will forfeit 1 round.

Match Results
It is required that each player reports all match results after the match has been completed regardless of winning or losing. Both players must agree on the score when reporting to the tournament administrator. Deliberately not confirming or submitting the wrong results may result in a loss.

Cheating
Cheating will not be tolerated in any form. This includes but is not limited to; bugs, cheats, scripts, hacks and macros. The offender will forfeit all matches for the current tournament and may be barred from all future events.

Additional Rules

Stage Agreement Clause
Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.

Double Blind Character Selection
Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.

Stage Striking
Players play a best-of-1 Rock-Paper-Scissors, and winner may choose to either strike first or strike second. Stages are stuck in a P1-P2-P2-P1 order.

Stalling
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.

Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies.

Stock Sharing
Taking a partner’s stock is allowed in Doubles

“Grab and Go” Clause
In Doubles, players may not switch controllers with their teammate.

Missing Teammate Clause
If a player’s teammate is not present for a game, the match may not continue until their teammate arrives. They may not play a 2v1 or play with a CPU.

Alting
You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.

Character Colour/Team Colour Selection
If there is a dispute in character colours or team colours (e.g. both players want to use green Fox), the players will play one RPS game to determine who gets the colour.

Team Colour Clause
When in Doubles play, players must choose character costumes that are similar to their team colour. Example: 2 ROB players on red team would use the Red ROB and the ROB with red arms. In the case of a character that doesn’t have a colour option (Example: there is no blue Fox colour), we recommend those teams use a similar colour that is available to that character within reason.

Warm-ups
Warm-up periods, button checks, and “handwarmers” may not exceed 60 seconds on the game clock. Violation of this rule may result in a game loss at the discretion of the TO.

Counterpicking
Each player who lost the previous game is given 30 seconds after bans are selected to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a judge should be engaged and the counterpicking player will receive a game loss.

Coaching
Coaching is defined as an attempt to give advice to any player during a tournament set. Coaching is not permitted during the duration of a tournament set, whether during a game or in-between games in a set. (The only exception to this is when a Grand Finals reset occurs; in this instance, players are given a two-minute break in which coaching may occur.) Tournament staff reserves the right to judge on what is deemed “coaching” and the severity of the violation. If coaching occurs during this window, the coaching party will receive penalties as outlined below:

  1. 1st offense (minor): Verbal warning to the player and the coach. This warning persists for the entire event.
  2. 2nd offense (major): Player receives a game loss and/or the coach is removed from the tournament station.
  3. 3rd offense (severe): Coaching party receive complete disqualification and removal from the event.

*Cheering – Nondescript statements such as “Let’s go!”, “you got this!”, or “mess them up!”. These are not violations. These are not seen as coaching, as they do not qualify as advice that can be applied to gameplay.

Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

Misinterpretation/Misconfiguration
Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings, excluding player-specific settings. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.
In the event players begin a game with misconfigured player-specific controls (controller settings, etc.), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.

Force Majeure Clause
Any game interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, AV cords get disconnected, etc.) should be reset and replayed at tournament staff discretion.

Final Rulings
If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)